Game Designer & Developer


Game Dev

Sneaky Bears

Description

I was contracted by Warducks to help port their game "Sneaky Bears" from PSVR to Steam VR and Oculus.

Sneaky Bears


During my three month contract position at Warducks in 2017 my primary duty was porting their VR game "Sneaky Bears" to Steam and Oculus. This involved a lot of refactoring as I tore out the direct integrations with PlayStation's API and replaced it with a generic interface and several concrete classes that can be selected at compile time based on a build flag.

One tricky aspect of this was that, at the time, Unity did not provide an easy way to identify a build as being for a specific store. We could easily determine if the build was for PlayStation or for PC but differentiating between a PC build for Steam and a PC build for Oculus was a more difficult task. I did end up coming up with a solution in the end but it required quite a bit of research for what really should have been a common task.


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