Game Designer & Developer


Game Dev

Projects


Games

Casual, cross-platform MOBA on Apple Arcade with licenced Disney characters.

I was contracted by Warducks to help port their game "Sneaky Bears" from PSVR to Steam VR and Oculus.

A chill, cozy merge game with an awesome art style vaguely reminiscent of Star vs. the Forces of Evil.

While at Warducks I worked with the Art Director to develop a POC for an educational game based on the solar system.

Source Code

Global Game Jam 2018 entry.
3D, top-down, turn-based, grid-based, stealth game with an electric neon aesthetic and pulse-pounding synth music.


Misc

Source Code

A repository of miscellaneous, interesting shaders.


Academic

A simple API for rendering 3D models on a GPU using OpenCL in the same vein as DirectX or OpenGL using an unorthodox approach called Image Order Rendering as opposed to the standard Object Order Rendering.

A room-oriented, tile-based, procedural level generator that creates rooms and hallways according to a set of parameters to avoid unnatural looking occurrences while allowing, but not mandating, interesting and unusual scenarios.

Source Code

The Impact of Social Housing on Ireland's Housing Crisis:
An evaluation and analysis into the causal factors of the housing crisis in Ireland with predictions of potential future trajectories.
Domain: Impact of social housing on Ireland's housing crisis.

Source Code

Assignment 01 of Semester 02 for Master of Science in Data Analytics:
Graph Based Content Recommendation Systems.
Domain: Graph based Machine Learning.

Source Code

Assignment 02 of Semester 02 for Master of Science in Data Analytics: Distributed big data temporal NLP sentiment analysis.
Analysis & forecast of Twitter sentiment in Dublin surrounding vaccination for the Years of 2020 and 2021.
Domain: Distributed big data temporal NLP sentiment analysis.