Game Designer & Developer


Game Dev

Résumé


A brief overview of my education, career, skills, and some of the events and competitions I have participated in.


Curriculum vitae in summarium


Career


Skills

  • Game Design
  • Game Development
  • Game Mechanics
  • Game AI
  • Maths
  • Machine Learning
  • C
  • C++
  • C#
  • Java
  • Lisp (Scheme)
  • Python
  • JavaScript
  • CSS / SCSS
  • HTML
  • Shell Scripting
  • Git
  • Linux
  • Godot
  • Unity3D
  • Unreal Engine
  • TIC 80
  • ReactiveX
  • ECS

Events

  • GGJ 2012
  • GGJ 2013
  • GGJ 2014
  • GGJ 2018 This was the first game jam where I managed to achieve all of my initial goals, which was especially noteworthy since it was also the first one where I was working alone.
  • WOWZAPP 2012
  • Cork Game Craft 2013
  • Games Fleadh 2012 My team won the Robocode Robot Rumble, where we had to write the A.I. for a tank and have it compete against several other tanks programmed by other teams from different colleges in a mass, arena style combat. I was responsible for enemy avoidance and dodging projectiles.
  • Games Fleadh 2013 With two other students I made an infinite wave attack tank game with a really nice radar system that I was quite proud of making.
  • Games Fleadh 2014
  • Games Fleadh 2015