Transmission: Impossible
Global Game Jam 2018 entry.
3D, top-down, turn-based, grid-based, stealth game with an electric neon
aesthetic and pulse-pounding synth music.
This is a game I made for the 2018 Global Game Jam
- You are an elite 80's hacker trying to break into a top secret network.
- The game is a 3D, top-down, grid-based, turn-based, stealth game that controls similar to the old Rogue and Nethack games.
- You can move in one of four directions at a time and every time you move all of the enemies also take a move.
- There are two types of enemies and one environmental hazard:
- The Patroller, who marches the beat endlessly, will shoot you full of lasers on sight
- The Sentry who stands stock still, only turning in place, will also fire at you if you stand in front of them
- And the Mines which will blast to fragments should you step on them... of course mines are pretty indiscriminate.
- Make your way through a labyrinth of corridors and mine fields, avoiding the gaze of enemies, and find the last network port left unguarded.
- Your mission, should you choose to accept it, is to be totally radical!
Examples
Links: