Game Designer & Developer


Game Dev

Bsc


A simple API for rendering 3D models on a GPU using OpenCL in the same vein as DirectX or OpenGL using an unorthodox approach called Image Order Rendering as opposed to the standard Object Order Rendering.

A room-oriented, tile-based, procedural level generator that creates rooms and hallways according to a set of parameters to avoid unnatural looking occurrences while allowing, but not mandating, interesting and unusual scenarios.