Gamedev
A simple API for rendering 3D models on a GPU using OpenCL in the same vein as DirectX or OpenGL using an unorthodox approach called Image Order Rendering as opposed to the standard Object Order Rendering.
A room-oriented, tile-based, procedural level generator that creates rooms and hallways according to a set of parameters to avoid unnatural looking occurrences while allowing, but not mandating, interesting and unusual scenarios.
Casual, cross-platform MOBA on Apple Arcade with licenced Disney characters.
I was contracted by Warducks to help port their game "Sneaky Bears" from PSVR to Steam VR and Oculus.
A chill, cozy merge game with an awesome art style vaguely reminiscent of Star vs. the Forces of Evil.
While at Warducks I worked with the Art Director to develop a POC for an educational game based on the solar system.
Global Game Jam 2018 entry.
3D, top-down, turn-based, grid-based, stealth game with an electric neon
aesthetic and pulse-pounding synth music.
A simple game I made for Windows Phone 8. I have made modifications to allow it to work on a desktop.